Browse Source

Initial commit of Cube 2 source

master
toxoid49b 9 months ago
parent
commit
5dcebdf766
100 changed files with 89973 additions and 1 deletions
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      LICENSE
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      Makefile
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      enet/include/enet/utility.h
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      enet/include/enet/win32.h
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      enet/install-sh
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      enet/libenet.pc.in
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      enet/list.c
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      engine/3dgui.cpp
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      engine/client.cpp
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      engine/command.cpp
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      engine/console.cpp
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      engine/cubeloader.cpp
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      engine/decal.cpp
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      engine/normal.cpp
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      engine/obj.h
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      engine/octa.cpp
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      engine/octa.h
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      engine/octaedit.cpp
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      engine/octarender.cpp
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      engine/pch.cpp
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      engine/rendertarget.h
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      engine/rendertext.cpp
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      engine/renderva.cpp

+ 1
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LICENSE View File

@@ -1,4 +1,4 @@
zlib License Copyright (c) <year> <copyright holders>
zlib License Copyright (c) 2019 Gaia Labs

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the


+ 485
- 0
Makefile View File

@@ -0,0 +1,485 @@
CXXFLAGS= -O3 -fomit-frame-pointer
override CXXFLAGS+= -Wall -fsigned-char -fno-exceptions -fno-rtti

PLATFORM= $(shell uname -s)
PLATFORM_PREFIX= native

INCLUDES= -Ishared -Iengine -Ifpsgame -Ienet/include

STRIP=
ifeq (,$(findstring -g,$(CXXFLAGS)))
ifeq (,$(findstring -pg,$(CXXFLAGS)))
STRIP=strip
endif
endif

MV=mv

ifneq (,$(findstring MINGW,$(PLATFORM)))
WINDRES= windres
ifneq (,$(findstring 64,$(PLATFORM)))
WINLIB=lib64
WINBIN=../bin64
override CXX+= -m64
override WINDRES+= -F pe-x86-64
else
WINLIB=lib
WINBIN=../bin
override CXX+= -m32
override WINDRES+= -F pe-i386
endif
CLIENT_INCLUDES= $(INCLUDES) -Iinclude
ifneq (,$(findstring TDM,$(PLATFORM)))
STD_LIBS=
else
STD_LIBS= -static-libgcc -static-libstdc++
endif
CLIENT_LIBS= -mwindows $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lSDL -lSDL_image -lSDL_mixer -lzlib1 -lopengl32 -lenet -lws2_32 -lwinmm
else
CLIENT_INCLUDES= $(INCLUDES) -I/usr/X11R6/include `sdl-config --cflags`
CLIENT_LIBS= -Lenet/.libs -lenet -L/usr/X11R6/lib -lX11 `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL
endif
ifeq ($(PLATFORM),Linux)
CLIENT_LIBS+= -lrt
endif
CLIENT_OBJS= \
shared/crypto.o \
shared/geom.o \
shared/stream.o \
shared/tools.o \
shared/zip.o \
engine/3dgui.o \
engine/bih.o \
engine/blend.o \
engine/blob.o \
engine/client.o \
engine/command.o \
engine/console.o \
engine/cubeloader.o \
engine/decal.o \
engine/dynlight.o \
engine/glare.o \
engine/grass.o \
engine/lightmap.o \
engine/main.o \
engine/material.o \
engine/menus.o \
engine/movie.o \
engine/normal.o \
engine/octa.o \
engine/octaedit.o \
engine/octarender.o \
engine/physics.o \
engine/pvs.o \
engine/rendergl.o \
engine/rendermodel.o \
engine/renderparticles.o \
engine/rendersky.o \
engine/rendertext.o \
engine/renderva.o \
engine/server.o \
engine/serverbrowser.o \
engine/shader.o \
engine/shadowmap.o \
engine/sound.o \
engine/texture.o \
engine/water.o \
engine/world.o \
engine/worldio.o \
fpsgame/ai.o \
fpsgame/client.o \
fpsgame/entities.o \
fpsgame/fps.o \
fpsgame/monster.o \
fpsgame/movable.o \
fpsgame/render.o \
fpsgame/scoreboard.o \
fpsgame/server.o \
fpsgame/waypoint.o \
fpsgame/weapon.o

CLIENT_PCH= shared/cube.h.gch engine/engine.h.gch fpsgame/game.h.gch

ifneq (,$(findstring MINGW,$(PLATFORM)))
SERVER_INCLUDES= -DSTANDALONE $(INCLUDES) -Iinclude
SERVER_LIBS= -mwindows $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lzlib1 -lenet -lws2_32 -lwinmm
MASTER_LIBS= $(STD_LIBS) -L$(WINBIN) -L$(WINLIB) -lzlib1 -lenet -lws2_32 -lwinmm
else
SERVER_INCLUDES= -DSTANDALONE $(INCLUDES)
SERVER_LIBS= -Lenet/.libs -lenet -lz
MASTER_LIBS= $(SERVER_LIBS)
endif
SERVER_OBJS= \
shared/crypto-standalone.o \
shared/stream-standalone.o \
shared/tools-standalone.o \
engine/command-standalone.o \
engine/server-standalone.o \
engine/worldio-standalone.o \
fpsgame/entities-standalone.o \
fpsgame/server-standalone.o

MASTER_OBJS= \
shared/crypto-standalone.o \
shared/stream-standalone.o \
shared/tools-standalone.o \
engine/command-standalone.o \
engine/master-standalone.o

ifeq ($(PLATFORM),SunOS)
CLIENT_LIBS+= -lsocket -lnsl -lX11
SERVER_LIBS+= -lsocket -lnsl
endif

default: all

all: client server

enet/Makefile:
cd enet; ./configure --enable-shared=no --enable-static=yes
libenet: enet/Makefile
$(MAKE) -C enet/ all

clean-enet: enet/Makefile
$(MAKE) -C enet/ clean

clean:
-$(RM) $(CLIENT_PCH) $(CLIENT_OBJS) $(SERVER_OBJS) $(MASTER_OBJS) sauer_client sauer_server sauer_master

%.h.gch: %.h
$(CXX) $(CXXFLAGS) -o $(subst .h.gch,.tmp.h.gch,$@) $(subst .h.gch,.h,$@)
$(MV) $(subst .h.gch,.tmp.h.gch,$@) $@

%-standalone.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $(subst -standalone.o,.cpp,$@)

$(CLIENT_OBJS): CXXFLAGS += $(CLIENT_INCLUDES)
$(filter shared/%,$(CLIENT_OBJS)): $(filter shared/%,$(CLIENT_PCH))
$(filter engine/%,$(CLIENT_OBJS)): $(filter engine/%,$(CLIENT_PCH))
$(filter fpsgame/%,$(CLIENT_OBJS)): $(filter fpsgame/%,$(CLIENT_PCH))

$(SERVER_OBJS): CXXFLAGS += $(SERVER_INCLUDES)
$(filter-out $(SERVER_OBJS),$(MASTER_OBJS)): CXXFLAGS += $(SERVER_INCLUDES)

ifneq (,$(findstring MINGW,$(PLATFORM)))
client: $(CLIENT_OBJS)
$(WINDRES) -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff
$(CXX) $(CXXFLAGS) -o $(WINBIN)/sauerbraten.exe vcpp/mingw.res $(CLIENT_OBJS) $(CLIENT_LIBS)

server: $(SERVER_OBJS)
$(WINDRES) -I vcpp -i vcpp/mingw.rc -J rc -o vcpp/mingw.res -O coff
$(CXX) $(CXXFLAGS) -o $(WINBIN)/sauer_server.exe vcpp/mingw.res $(SERVER_OBJS) $(SERVER_LIBS)

master: $(MASTER_OBJS)
$(CXX) $(CXXFLAGS) -o $(WINBIN)/sauer_master.exe $(MASTER_OBJS) $(MASTER_LIBS)

install: all
else
client: libenet $(CLIENT_OBJS)
$(CXX) $(CXXFLAGS) -o sauer_client $(CLIENT_OBJS) $(CLIENT_LIBS)

server: libenet $(SERVER_OBJS)
$(CXX) $(CXXFLAGS) -o sauer_server $(SERVER_OBJS) $(SERVER_LIBS)
master: libenet $(MASTER_OBJS)
$(CXX) $(CXXFLAGS) -o sauer_master $(MASTER_OBJS) $(MASTER_LIBS)

shared/cube2font.o: shared/cube2font.c
$(CXX) $(CXXFLAGS) -c -o $@ $< `freetype-config --cflags`

cube2font: shared/cube2font.o
$(CXX) $(CXXFLAGS) -o cube2font shared/cube2font.o `freetype-config --libs` -lz

install: all
cp sauer_client ../bin_unix/$(PLATFORM_PREFIX)_client
cp sauer_server ../bin_unix/$(PLATFORM_PREFIX)_server
ifneq (,$(STRIP))
$(STRIP) ../bin_unix/$(PLATFORM_PREFIX)_client
$(STRIP) ../bin_unix/$(PLATFORM_PREFIX)_server
endif
endif

depend:
makedepend -Y -Ishared -Iengine -Ifpsgame $(subst .o,.cpp,$(CLIENT_OBJS))
makedepend -a -o.h.gch -Y -Ishared -Iengine -Ifpsgame $(subst .h.gch,.h,$(CLIENT_PCH))
makedepend -a -o-standalone.o -Y -DSTANDALONE -Ishared -Iengine -Ifpsgame $(subst -standalone.o,.cpp,$(SERVER_OBJS))
makedepend -a -o-standalone.o -Y -DSTANDALONE -Ishared -Iengine -Ifpsgame $(subst -standalone.o,.cpp,$(filter-out $(SERVER_OBJS), $(MASTER_OBJS)))

engine/engine.h.gch: shared/cube.h.gch
fpsgame/game.h.gch: shared/cube.h.gch

# DO NOT DELETE

shared/crypto.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
shared/crypto.o: shared/command.h shared/iengine.h shared/igame.h
shared/geom.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
shared/geom.o: shared/command.h shared/iengine.h shared/igame.h
shared/stream.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
shared/stream.o: shared/command.h shared/iengine.h shared/igame.h
shared/tools.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
shared/tools.o: shared/command.h shared/iengine.h shared/igame.h
shared/zip.o: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
shared/zip.o: shared/command.h shared/iengine.h shared/igame.h
engine/3dgui.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/3dgui.o: shared/ents.h shared/command.h shared/iengine.h
engine/3dgui.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/3dgui.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/3dgui.o: engine/textedit.h
engine/bih.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/bih.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
engine/bih.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/bih.o: engine/texture.h engine/model.h engine/varray.h
engine/blend.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/blend.o: shared/ents.h shared/command.h shared/iengine.h
engine/blend.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/blend.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/blob.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/blob.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
engine/blob.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/blob.o: engine/texture.h engine/model.h engine/varray.h
engine/client.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/client.o: shared/ents.h shared/command.h shared/iengine.h
engine/client.o: shared/igame.h engine/world.h engine/octa.h
engine/client.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/client.o: engine/model.h engine/varray.h
engine/command.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/command.o: shared/ents.h shared/command.h shared/iengine.h
engine/command.o: shared/igame.h engine/world.h engine/octa.h
engine/command.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/command.o: engine/model.h engine/varray.h
engine/console.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/console.o: shared/ents.h shared/command.h shared/iengine.h
engine/console.o: shared/igame.h engine/world.h engine/octa.h
engine/console.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/console.o: engine/model.h engine/varray.h
engine/cubeloader.o: engine/engine.h shared/cube.h shared/tools.h
engine/cubeloader.o: shared/geom.h shared/ents.h shared/command.h
engine/cubeloader.o: shared/iengine.h shared/igame.h engine/world.h
engine/cubeloader.o: engine/octa.h engine/lightmap.h engine/bih.h
engine/cubeloader.o: engine/texture.h engine/model.h engine/varray.h
engine/decal.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/decal.o: shared/ents.h shared/command.h shared/iengine.h
engine/decal.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/decal.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/dynlight.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/dynlight.o: shared/ents.h shared/command.h shared/iengine.h
engine/dynlight.o: shared/igame.h engine/world.h engine/octa.h
engine/dynlight.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/dynlight.o: engine/model.h engine/varray.h
engine/glare.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/glare.o: shared/ents.h shared/command.h shared/iengine.h
engine/glare.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/glare.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/glare.o: engine/rendertarget.h
engine/grass.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/grass.o: shared/ents.h shared/command.h shared/iengine.h
engine/grass.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/grass.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/lightmap.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/lightmap.o: shared/ents.h shared/command.h shared/iengine.h
engine/lightmap.o: shared/igame.h engine/world.h engine/octa.h
engine/lightmap.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/lightmap.o: engine/model.h engine/varray.h
engine/main.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/main.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
engine/main.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/main.o: engine/texture.h engine/model.h engine/varray.h
engine/material.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/material.o: shared/ents.h shared/command.h shared/iengine.h
engine/material.o: shared/igame.h engine/world.h engine/octa.h
engine/material.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/material.o: engine/model.h engine/varray.h
engine/menus.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/menus.o: shared/ents.h shared/command.h shared/iengine.h
engine/menus.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/menus.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/movie.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/movie.o: shared/ents.h shared/command.h shared/iengine.h
engine/movie.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/movie.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/normal.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/normal.o: shared/ents.h shared/command.h shared/iengine.h
engine/normal.o: shared/igame.h engine/world.h engine/octa.h
engine/normal.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/normal.o: engine/model.h engine/varray.h
engine/octa.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/octa.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
engine/octa.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/octa.o: engine/texture.h engine/model.h engine/varray.h
engine/octaedit.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/octaedit.o: shared/ents.h shared/command.h shared/iengine.h
engine/octaedit.o: shared/igame.h engine/world.h engine/octa.h
engine/octaedit.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/octaedit.o: engine/model.h engine/varray.h
engine/octarender.o: engine/engine.h shared/cube.h shared/tools.h
engine/octarender.o: shared/geom.h shared/ents.h shared/command.h
engine/octarender.o: shared/iengine.h shared/igame.h engine/world.h
engine/octarender.o: engine/octa.h engine/lightmap.h engine/bih.h
engine/octarender.o: engine/texture.h engine/model.h engine/varray.h
engine/physics.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/physics.o: shared/ents.h shared/command.h shared/iengine.h
engine/physics.o: shared/igame.h engine/world.h engine/octa.h
engine/physics.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/physics.o: engine/model.h engine/varray.h engine/mpr.h
engine/pvs.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/pvs.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
engine/pvs.o: engine/world.h engine/octa.h engine/lightmap.h engine/bih.h
engine/pvs.o: engine/texture.h engine/model.h engine/varray.h
engine/rendergl.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/rendergl.o: shared/ents.h shared/command.h shared/iengine.h
engine/rendergl.o: shared/igame.h engine/world.h engine/octa.h
engine/rendergl.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/rendergl.o: engine/model.h engine/varray.h
engine/rendermodel.o: engine/engine.h shared/cube.h shared/tools.h
engine/rendermodel.o: shared/geom.h shared/ents.h shared/command.h
engine/rendermodel.o: shared/iengine.h shared/igame.h engine/world.h
engine/rendermodel.o: engine/octa.h engine/lightmap.h engine/bih.h
engine/rendermodel.o: engine/texture.h engine/model.h engine/varray.h
engine/rendermodel.o: engine/ragdoll.h engine/animmodel.h engine/vertmodel.h
engine/rendermodel.o: engine/skelmodel.h engine/md2.h engine/md3.h
engine/rendermodel.o: engine/md5.h engine/obj.h engine/smd.h engine/iqm.h
engine/renderparticles.o: engine/engine.h shared/cube.h shared/tools.h
engine/renderparticles.o: shared/geom.h shared/ents.h shared/command.h
engine/renderparticles.o: shared/iengine.h shared/igame.h engine/world.h
engine/renderparticles.o: engine/octa.h engine/lightmap.h engine/bih.h
engine/renderparticles.o: engine/texture.h engine/model.h engine/varray.h
engine/renderparticles.o: engine/rendertarget.h engine/depthfx.h
engine/renderparticles.o: engine/explosion.h engine/lensflare.h
engine/renderparticles.o: engine/lightning.h
engine/rendersky.o: engine/engine.h shared/cube.h shared/tools.h
engine/rendersky.o: shared/geom.h shared/ents.h shared/command.h
engine/rendersky.o: shared/iengine.h shared/igame.h engine/world.h
engine/rendersky.o: engine/octa.h engine/lightmap.h engine/bih.h
engine/rendersky.o: engine/texture.h engine/model.h engine/varray.h
engine/rendertext.o: engine/engine.h shared/cube.h shared/tools.h
engine/rendertext.o: shared/geom.h shared/ents.h shared/command.h
engine/rendertext.o: shared/iengine.h shared/igame.h engine/world.h
engine/rendertext.o: engine/octa.h engine/lightmap.h engine/bih.h
engine/rendertext.o: engine/texture.h engine/model.h engine/varray.h
engine/renderva.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/renderva.o: shared/ents.h shared/command.h shared/iengine.h
engine/renderva.o: shared/igame.h engine/world.h engine/octa.h
engine/renderva.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/renderva.o: engine/model.h engine/varray.h
engine/server.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/server.o: shared/ents.h shared/command.h shared/iengine.h
engine/server.o: shared/igame.h engine/world.h engine/octa.h
engine/server.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/server.o: engine/model.h engine/varray.h
engine/serverbrowser.o: engine/engine.h shared/cube.h shared/tools.h
engine/serverbrowser.o: shared/geom.h shared/ents.h shared/command.h
engine/serverbrowser.o: shared/iengine.h shared/igame.h engine/world.h
engine/serverbrowser.o: engine/octa.h engine/lightmap.h engine/bih.h
engine/serverbrowser.o: engine/texture.h engine/model.h engine/varray.h
engine/shader.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/shader.o: shared/ents.h shared/command.h shared/iengine.h
engine/shader.o: shared/igame.h engine/world.h engine/octa.h
engine/shader.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/shader.o: engine/model.h engine/varray.h
engine/shadowmap.o: engine/engine.h shared/cube.h shared/tools.h
engine/shadowmap.o: shared/geom.h shared/ents.h shared/command.h
engine/shadowmap.o: shared/iengine.h shared/igame.h engine/world.h
engine/shadowmap.o: engine/octa.h engine/lightmap.h engine/bih.h
engine/shadowmap.o: engine/texture.h engine/model.h engine/varray.h
engine/shadowmap.o: engine/rendertarget.h
engine/sound.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/sound.o: shared/ents.h shared/command.h shared/iengine.h
engine/sound.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/sound.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/texture.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/texture.o: shared/ents.h shared/command.h shared/iengine.h
engine/texture.o: shared/igame.h engine/world.h engine/octa.h
engine/texture.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/texture.o: engine/model.h engine/varray.h engine/scale.h
engine/water.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/water.o: shared/ents.h shared/command.h shared/iengine.h
engine/water.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/water.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/world.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/world.o: shared/ents.h shared/command.h shared/iengine.h
engine/world.o: shared/igame.h engine/world.h engine/octa.h engine/lightmap.h
engine/world.o: engine/bih.h engine/texture.h engine/model.h engine/varray.h
engine/worldio.o: engine/engine.h shared/cube.h shared/tools.h shared/geom.h
engine/worldio.o: shared/ents.h shared/command.h shared/iengine.h
engine/worldio.o: shared/igame.h engine/world.h engine/octa.h
engine/worldio.o: engine/lightmap.h engine/bih.h engine/texture.h
engine/worldio.o: engine/model.h engine/varray.h
fpsgame/ai.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/ai.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
fpsgame/ai.o: fpsgame/ai.h
fpsgame/client.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/client.o: shared/ents.h shared/command.h shared/iengine.h
fpsgame/client.o: shared/igame.h fpsgame/ai.h fpsgame/capture.h fpsgame/ctf.h
fpsgame/client.o: fpsgame/collect.h
fpsgame/entities.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/entities.o: shared/ents.h shared/command.h shared/iengine.h
fpsgame/entities.o: shared/igame.h fpsgame/ai.h
fpsgame/fps.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/fps.o: shared/ents.h shared/command.h shared/iengine.h shared/igame.h
fpsgame/fps.o: fpsgame/ai.h
fpsgame/monster.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/monster.o: shared/ents.h shared/command.h shared/iengine.h
fpsgame/monster.o: shared/igame.h fpsgame/ai.h
fpsgame/movable.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/movable.o: shared/ents.h shared/command.h shared/iengine.h
fpsgame/movable.o: shared/igame.h fpsgame/ai.h
fpsgame/render.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/render.o: shared/ents.h shared/command.h shared/iengine.h
fpsgame/render.o: shared/igame.h fpsgame/ai.h
fpsgame/scoreboard.o: fpsgame/game.h shared/cube.h shared/tools.h
fpsgame/scoreboard.o: shared/geom.h shared/ents.h shared/command.h
fpsgame/scoreboard.o: shared/iengine.h shared/igame.h fpsgame/ai.h
fpsgame/server.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/server.o: shared/ents.h shared/command.h shared/iengine.h
fpsgame/server.o: shared/igame.h fpsgame/ai.h fpsgame/capture.h fpsgame/ctf.h
fpsgame/server.o: fpsgame/collect.h fpsgame/extinfo.h fpsgame/aiman.h
fpsgame/waypoint.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/waypoint.o: shared/ents.h shared/command.h shared/iengine.h
fpsgame/waypoint.o: shared/igame.h fpsgame/ai.h
fpsgame/weapon.o: fpsgame/game.h shared/cube.h shared/tools.h shared/geom.h
fpsgame/weapon.o: shared/ents.h shared/command.h shared/iengine.h
fpsgame/weapon.o: shared/igame.h fpsgame/ai.h

shared/cube.h.gch: shared/tools.h shared/geom.h shared/ents.h
shared/cube.h.gch: shared/command.h shared/iengine.h shared/igame.h
engine/engine.h.gch: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
engine/engine.h.gch: shared/command.h shared/iengine.h shared/igame.h
engine/engine.h.gch: engine/world.h engine/octa.h engine/lightmap.h
engine/engine.h.gch: engine/bih.h engine/texture.h engine/model.h
engine/engine.h.gch: engine/varray.h
fpsgame/game.h.gch: shared/cube.h shared/tools.h shared/geom.h shared/ents.h
fpsgame/game.h.gch: shared/command.h shared/iengine.h shared/igame.h
fpsgame/game.h.gch: fpsgame/ai.h

shared/crypto-standalone.o: shared/cube.h shared/tools.h shared/geom.h
shared/crypto-standalone.o: shared/ents.h shared/command.h shared/iengine.h
shared/crypto-standalone.o: shared/igame.h
shared/stream-standalone.o: shared/cube.h shared/tools.h shared/geom.h
shared/stream-standalone.o: shared/ents.h shared/command.h shared/iengine.h
shared/stream-standalone.o: shared/igame.h
shared/tools-standalone.o: shared/cube.h shared/tools.h shared/geom.h
shared/tools-standalone.o: shared/ents.h shared/command.h shared/iengine.h
shared/tools-standalone.o: shared/igame.h
engine/command-standalone.o: engine/engine.h shared/cube.h shared/tools.h
engine/command-standalone.o: shared/geom.h shared/ents.h shared/command.h
engine/command-standalone.o: shared/iengine.h shared/igame.h engine/world.h
engine/server-standalone.o: engine/engine.h shared/cube.h shared/tools.h
engine/server-standalone.o: shared/geom.h shared/ents.h shared/command.h
engine/server-standalone.o: shared/iengine.h shared/igame.h engine/world.h
engine/worldio-standalone.o: engine/engine.h shared/cube.h shared/tools.h
engine/worldio-standalone.o: shared/geom.h shared/ents.h shared/command.h
engine/worldio-standalone.o: shared/iengine.h shared/igame.h engine/world.h
fpsgame/entities-standalone.o: fpsgame/game.h shared/cube.h shared/tools.h
fpsgame/entities-standalone.o: shared/geom.h shared/ents.h shared/command.h
fpsgame/entities-standalone.o: shared/iengine.h shared/igame.h fpsgame/ai.h
fpsgame/server-standalone.o: fpsgame/game.h shared/cube.h shared/tools.h
fpsgame/server-standalone.o: shared/geom.h shared/ents.h shared/command.h
fpsgame/server-standalone.o: shared/iengine.h shared/igame.h fpsgame/ai.h
fpsgame/server-standalone.o: fpsgame/capture.h fpsgame/ctf.h
fpsgame/server-standalone.o: fpsgame/collect.h fpsgame/extinfo.h
fpsgame/server-standalone.o: fpsgame/aiman.h

engine/master-standalone.o: shared/cube.h shared/tools.h shared/geom.h
engine/master-standalone.o: shared/ents.h shared/command.h shared/iengine.h
engine/master-standalone.o: shared/igame.h

+ 133
- 0
enet/ChangeLog View File

@@ -0,0 +1,133 @@
ENet 1.3.6 (December 11, 2012):

* added support for intercept callback in ENetHost that can be used to process raw packets before ENet
* added enet_socket_shutdown() for issuing shutdown on a socket
* fixed enet_socket_connect() to not error on non-blocking connects
* fixed bug in MTU negotiation during connections
ENet 1.3.5 (July 31, 2012):

* fixed bug in unreliable packet fragment queuing

ENet 1.3.4 (May 29, 2012):

* added enet_peer_ping_interval() for configuring per-peer ping intervals
* added enet_peer_timeout() for configuring per-peer timeouts
* added protocol packet size limits

ENet 1.3.3 (June 28, 2011):

* fixed bug with simultaneous disconnects not dispatching events

ENet 1.3.2 (May 31, 2011):

* added support for unreliable packet fragmenting via the packet flag
ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT
* fixed regression in unreliable packet queuing
* added check against received port to limit some forms of IP-spoofing

ENet 1.3.1 (February 10, 2011):

* fixed bug in tracking of reliable data in transit
* reliable data window size now scales with the throttle
* fixed bug in fragment length calculation when checksums are used

ENet 1.3.0 (June 5, 2010):

* enet_host_create() now requires the channel limit to be specified as
a parameter
* enet_host_connect() now accepts a data parameter which is supplied
to the receiving receiving host in the event data field for a connect event
* added an adaptive order-2 PPM range coder as a built-in compressor option
which can be set with enet_host_compress_with_range_coder()
* added support for packet compression configurable with a callback
* improved session number handling to not rely on the packet checksum
field, saving 4 bytes per packet unless the checksum option is used
* removed the dependence on the rand callback for session number handling

Caveats: This version is not protocol compatible with the 1.2 series or
earlier. The enet_host_connect and enet_host_create API functions require
supplying additional parameters.

ENet 1.2.5 (June 28, 2011):

* fixed bug with simultaneous disconnects not dispatching events

ENet 1.2.4 (May 31, 2011):

* fixed regression in unreliable packet queuing
* added check against received port to limit some forms of IP-spoofing

ENet 1.2.3 (February 10, 2011):

* fixed bug in tracking reliable data in transit

ENet 1.2.2 (June 5, 2010):

* checksum functionality is now enabled by setting a checksum callback
inside ENetHost instead of being a configure script option
* added totalSentData, totalSentPackets, totalReceivedData, and
totalReceivedPackets counters inside ENetHost for getting usage
statistics
* added enet_host_channel_limit() for limiting the maximum number of
channels allowed by connected peers
* now uses dispatch queues for event dispatch rather than potentially
unscalable array walking
* added no_memory callback that is called when a malloc attempt fails,
such that if no_memory returns rather than aborts (the default behavior),
then the error is propagated to the return value of the API calls
* now uses packed attribute for protocol structures on platforms with
strange alignment rules
* improved autoconf build system contributed by Nathan Brink allowing
for easier building as a shared library

Caveats: If you were using the compile-time option that enabled checksums,
make sure to set the checksum callback inside ENetHost to enet_crc32 to
regain the old behavior. The ENetCallbacks structure has added new fields,
so make sure to clear the structure to zero before use if
using enet_initialize_with_callbacks().

ENet 1.2.1 (November 12, 2009):

* fixed bug that could cause disconnect events to be dropped
* added thin wrapper around select() for portable usage
* added ENET_SOCKOPT_REUSEADDR socket option
* factored enet_socket_bind()/enet_socket_listen() out of enet_socket_create()
* added contributed Code::Blocks build file

ENet 1.2 (February 12, 2008):

* fixed bug in VERIFY_CONNECT acknowledgement that could cause connect
attempts to occasionally timeout
* fixed acknowledgements to check both the outgoing and sent queues
when removing acknowledged packets
* fixed accidental bit rot in the MSVC project file
* revised sequence number overflow handling to address some possible
disconnect bugs
* added enet_host_check_events() for getting only local queued events
* factored out socket option setting into enet_socket_set_option() so
that socket options are now set separately from enet_socket_create()

Caveats: While this release is superficially protocol compatible with 1.1,
differences in the sequence number overflow handling can potentially cause
random disconnects.

ENet 1.1 (June 6, 2007):

* optional CRC32 just in case someone needs a stronger checksum than UDP
provides (--enable-crc32 configure option)
* the size of packet headers are half the size they used to be (so less
overhead when sending small packets)
* enet_peer_disconnect_later() that waits till all queued outgoing
packets get sent before issuing an actual disconnect
* freeCallback field in individual packets for notification of when a
packet is about to be freed
* ENET_PACKET_FLAG_NO_ALLOCATE for supplying pre-allocated data to a
packet (can be used in concert with freeCallback to support some custom
allocation schemes that the normal memory allocation callbacks would
normally not allow)
* enet_address_get_host_ip() for printing address numbers
* promoted the enet_socket_*() functions to be part of the API now
* a few stability/crash fixes



+ 993
- 0
enet/Doxyfile View File

@@ -0,0 +1,993 @@
# Doxyfile 1.2.18

# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project
#
# All text after a hash (#) is considered a comment and will be ignored
# The format is:
# TAG = value [value, ...]
# For lists items can also be appended using:
# TAG += value [value, ...]
# Values that contain spaces should be placed between quotes (" ")

#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------

# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
# by quotes) that should identify the project.

PROJECT_NAME = enet

# The PROJECT_NUMBER tag can be used to enter a project or revision number.
# This could be handy for archiving the generated documentation or
# if some version control system is used.

PROJECT_NUMBER =

# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.
# If a relative path is entered, it will be relative to the location
# where doxygen was started. If left blank the current directory will be used.

OUTPUT_DIRECTORY = docs

# The OUTPUT_LANGUAGE tag is used to specify the language in which all
# documentation generated by doxygen is written. Doxygen will use this
# information to generate all constant output in the proper language.
# The default language is English, other supported languages are:
# Brazilian, Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch,
# Finnish, French, German, Greek, Hungarian, Italian, Japanese, Japanese-en
# (Japanese with english messages), Korean, Norwegian, Polish, Portuguese,
# Romanian, Russian, Serbian, Slovak, Slovene, Spanish, Swedish and Ukrainian.

OUTPUT_LANGUAGE = English

# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
# documentation are documented, even if no documentation was available.
# Private class members and static file members will be hidden unless
# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES

EXTRACT_ALL = NO

# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
# will be included in the documentation.

EXTRACT_PRIVATE = NO

# If the EXTRACT_STATIC tag is set to YES all static members of a file
# will be included in the documentation.

EXTRACT_STATIC = NO

# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
# defined locally in source files will be included in the documentation.
# If set to NO only classes defined in header files are included.

EXTRACT_LOCAL_CLASSES = NO

# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
# undocumented members of documented classes, files or namespaces.
# If set to NO (the default) these members will be included in the
# various overviews, but no documentation section is generated.
# This option has no effect if EXTRACT_ALL is enabled.

HIDE_UNDOC_MEMBERS = NO

# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
# undocumented classes that are normally visible in the class hierarchy.
# If set to NO (the default) these class will be included in the various
# overviews. This option has no effect if EXTRACT_ALL is enabled.

HIDE_UNDOC_CLASSES = NO

# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
# friend (class|struct|union) declarations.
# If set to NO (the default) these declarations will be included in the
# documentation.

HIDE_FRIEND_COMPOUNDS = NO

# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
# include brief member descriptions after the members that are listed in
# the file and class documentation (similar to JavaDoc).
# Set to NO to disable this.

BRIEF_MEMBER_DESC = YES

# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
# the brief description of a member or function before the detailed description.
# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
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REPEAT_BRIEF = NO

# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
# Doxygen will generate a detailed section even if there is only a brief
# description.

ALWAYS_DETAILED_SEC = NO

# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all inherited
# members of a class in the documentation of that class as if those members were
# ordinary class members. Constructors, destructors and assignment operators of
# the base classes will not be shown.

INLINE_INHERITED_MEMB = NO

# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
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# to NO the shortest path that makes the file name unique will be used.

FULL_PATH_NAMES = NO

# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
# can be used to strip a user defined part of the path. Stripping is
# only done if one of the specified strings matches the left-hand part of
# the path. It is allowed to use relative paths in the argument list.

STRIP_FROM_PATH =

# The INTERNAL_DOCS tag determines if documentation
# that is typed after a \internal command is included. If the tag is set
# to NO (the default) then the documentation will be excluded.
# Set it to YES to include the internal documentation.

INTERNAL_DOCS = NO

# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
# doxygen to hide any special comment blocks from generated source code
# fragments. Normal C and C++ comments will always remain visible.

STRIP_CODE_COMMENTS = YES

# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
# file names in lower case letters. If set to YES upper case letters are also
# allowed. This is useful if you have classes or files whose names only differ
# in case and if your file system supports case sensitive file names. Windows
# users are adviced to set this option to NO.

CASE_SENSE_NAMES = YES

# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
# (but less readable) file names. This can be useful is your file systems
# doesn't support long names like on DOS, Mac, or CD-ROM.

SHORT_NAMES = NO

# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
# will show members with their full class and namespace scopes in the
# documentation. If set to YES the scope will be hidden.

HIDE_SCOPE_NAMES = NO

# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
# will generate a verbatim copy of the header file for each class for
# which an include is specified. Set to NO to disable this.

VERBATIM_HEADERS = YES

# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
# will put list of the files that are included by a file in the documentation
# of that file.

SHOW_INCLUDE_FILES = YES

# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
# will interpret the first line (until the first dot) of a JavaDoc-style
# comment as the brief description. If set to NO, the JavaDoc
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# explict @brief command for a brief description.

JAVADOC_AUTOBRIEF = YES

# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
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# If the DETAILS_AT_TOP tag is set to YES then Doxygen
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# If set to NO, the detailed description appears after the member
# documentation.

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# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
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# alphabetically by member name. If set to NO the members will appear in
# declaration order.

SORT_MEMBER_DOCS = YES

# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
# tag is set to YES, then doxygen will reuse the documentation of the first
# member in the group (if any) for the other members of the group. By default
# all members of a group must be documented explicitly.

DISTRIBUTE_GROUP_DOC = NO

# The TAB_SIZE tag can be used to set the number of spaces in a tab.
# Doxygen uses this value to replace tabs by spaces in code fragments.

TAB_SIZE = 8

# The GENERATE_TODOLIST tag can be used to enable (YES) or
# disable (NO) the todo list. This list is created by putting \todo
# commands in the documentation.

GENERATE_TODOLIST = YES

# The GENERATE_TESTLIST tag can be used to enable (YES) or
# disable (NO) the test list. This list is created by putting \test
# commands in the documentation.

GENERATE_TESTLIST = YES

# The GENERATE_BUGLIST tag can be used to enable (YES) or
# disable (NO) the bug list. This list is created by putting \bug
# commands in the documentation.

GENERATE_BUGLIST = YES

# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
# disable (NO) the deprecated list. This list is created by putting \deprecated commands in the documentation.

GENERATE_DEPRECATEDLIST= YES

# This tag can be used to specify a number of aliases that acts
# as commands in the documentation. An alias has the form "name=value".
# For example adding "sideeffect=\par Side Effects:\n" will allow you to
# put the command \sideeffect (or @sideeffect) in the documentation, which
# will result in a user defined paragraph with heading "Side Effects:".
# You can put \n's in the value part of an alias to insert newlines.

ALIASES =

# The ENABLED_SECTIONS tag can be used to enable conditional
# documentation sections, marked by \if sectionname ... \endif.

ENABLED_SECTIONS =

# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
# the initial value of a variable or define consist of for it to appear in
# the documentation. If the initializer consists of more lines than specified
# here it will be hidden. Use a value of 0 to hide initializers completely.
# The appearance of the initializer of individual variables and defines in the
# documentation can be controlled using \showinitializer or \hideinitializer
# command in the documentation regardless of this setting.

MAX_INITIALIZER_LINES = 30

# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
# only. Doxygen will then generate output that is more tailored for C.
# For instance some of the names that are used will be different. The list
# of all members will be omitted, etc.

OPTIMIZE_OUTPUT_FOR_C = YES

# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java sources
# only. Doxygen will then generate output that is more tailored for Java.
# For instance namespaces will be presented as packages, qualified scopes
# will look different, etc.

OPTIMIZE_OUTPUT_JAVA = NO

# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
# at the bottom of the documentation of classes and structs. If set to YES the
# list will mention the files that were used to generate the documentation.

SHOW_USED_FILES = YES

#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------

# The QUIET tag can be used to turn on/off the messages that are generated
# by doxygen. Possible values are YES and NO. If left blank NO is used.

QUIET = NO

# The WARNINGS tag can be used to turn on/off the warning messages that are
# generated by doxygen. Possible values are YES and NO. If left blank
# NO is used.

WARNINGS = YES

# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
# automatically be disabled.

WARN_IF_UNDOCUMENTED = YES

# The WARN_FORMAT tag determines the format of the warning messages that
# doxygen can produce. The string should contain the $file, $line, and $text
# tags, which will be replaced by the file and line number from which the
# warning originated and the warning text.

WARN_FORMAT = "$file:$line: $text"

# The WARN_LOGFILE tag can be used to specify a file to which warning
# and error messages should be written. If left blank the output is written
# to stderr.

WARN_LOGFILE =

#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------

# The INPUT tag can be used to specify the files and/or directories that contain
# documented source files. You may enter file names like "myfile.cpp" or
# directories like "/usr/src/myproject". Separate the files or directories
# with spaces.

INPUT = . include/enet docs

# If the value of the INPUT tag contains directories, you can use the
# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
# and *.h) to filter out the source-files in the directories. If left
# blank the following patterns are tested:
# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp
# *.h++ *.idl *.odl

FILE_PATTERNS = *.c *.h *.dox

# The RECURSIVE tag can be used to turn specify whether or not subdirectories
# should be searched for input files as well. Possible values are YES and NO.
# If left blank NO is used.

RECURSIVE = YES

# The EXCLUDE tag can be used to specify files and/or directories that should
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.

EXCLUDE = Tests

# The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories
# that are symbolic links (a Unix filesystem feature) are excluded from the input.

EXCLUDE_SYMLINKS = NO

# If the value of the INPUT tag contains directories, you can use the
# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
# certain files from those directories.

EXCLUDE_PATTERNS =

# The EXAMPLE_PATH tag can be used to specify one or more files or
# directories that contain example code fragments that are included (see
# the \include command).

EXAMPLE_PATH =

# If the value of the EXAMPLE_PATH tag contains directories, you can use the
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
# and *.h) to filter out the source-files in the directories. If left
# blank all files are included.

EXAMPLE_PATTERNS =

# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
# searched for input files to be used with the \include or \dontinclude
# commands irrespective of the value of the RECURSIVE tag.
# Possible values are YES and NO. If left blank NO is used.

EXAMPLE_RECURSIVE = NO

# The IMAGE_PATH tag can be used to specify one or more files or
# directories that contain image that are included in the documentation (see
# the \image command).

IMAGE_PATH =

# The INPUT_FILTER tag can be used to specify a program that doxygen should
# invoke to filter for each input file. Doxygen will invoke the filter program
# by executing (via popen()) the command <filter> <input-file>, where <filter>
# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
# input file. Doxygen will then use the output that the filter program writes
# to standard output.

INPUT_FILTER =

# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
# INPUT_FILTER) will be used to filter the input files when producing source
# files to browse (i.e. when SOURCE_BROWSER is set to YES).

FILTER_SOURCE_FILES = NO

#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------

# If the SOURCE_BROWSER tag is set to YES then a list of source files will
# be generated. Documented entities will be cross-referenced with these sources.

SOURCE_BROWSER = NO

# Setting the INLINE_SOURCES tag to YES will include the body
# of functions and classes directly in the documentation.

INLINE_SOURCES = NO

# If the REFERENCED_BY_RELATION tag is set to YES (the default)
# then for each documented function all documented
# functions referencing it will be listed.

REFERENCED_BY_RELATION = YES

# If the REFERENCES_RELATION tag is set to YES (the default)
# then for each documented function all documented entities
# called/used by that function will be listed.

REFERENCES_RELATION = YES

#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------

# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
# of all compounds will be generated. Enable this if the project
# contains a lot of classes, structs, unions or interfaces.

ALPHABETICAL_INDEX = YES

# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
# in which this list will be split (can be a number in the range [1..20])

COLS_IN_ALPHA_INDEX = 5

# In case all classes in a project start with a common prefix, all
# classes will be put under the same header in the alphabetical index.
# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
# should be ignored while generating the index headers.

IGNORE_PREFIX =

#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------

# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
# generate HTML output.

GENERATE_HTML = YES

# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `html' will be used as the default path.

HTML_OUTPUT = html

# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
# doxygen will generate files with .html extension.

HTML_FILE_EXTENSION = .html

# The HTML_HEADER tag can be used to specify a personal HTML header for
# each generated HTML page. If it is left blank doxygen will generate a
# standard header.

HTML_HEADER =

# The HTML_FOOTER tag can be used to specify a personal HTML footer for
# each generated HTML page. If it is left blank doxygen will generate a
# standard footer.

HTML_FOOTER =

# The HTML_STYLESHEET tag can be used to specify a user defined cascading
# style sheet that is used by each HTML page. It can be used to
# fine-tune the look of the HTML output. If the tag is left blank doxygen
# will generate a default style sheet

HTML_STYLESHEET =

# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
# files or namespaces will be aligned in HTML using tables. If set to
# NO a bullet list will be used.

HTML_ALIGN_MEMBERS = YES

# If the GENERATE_HTMLHELP tag is set to YES, additional index files
# will be generated that can be used as input for tools like the
# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
# of the generated HTML documentation.

GENERATE_HTMLHELP = NO

# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
# be used to specify the file name of the resulting .chm file. You
# can add a path in front of the file if the result should not be
# written to the html output dir.

CHM_FILE =

# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
# be used to specify the location (absolute path including file name) of
# the HTML help compiler (hhc.exe). If non empty doxygen will try to run
# the html help compiler on the generated index.hhp.

HHC_LOCATION =

# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
# controls if a separate .chi index file is generated (YES) or that
# it should be included in the master .chm file (NO).

GENERATE_CHI = NO

# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
# controls whether a binary table of contents is generated (YES) or a
# normal table of contents (NO) in the .chm file.

BINARY_TOC = NO

# The TOC_EXPAND flag can be set to YES to add extra items for group members
# to the contents of the Html help documentation and to the tree view.

TOC_EXPAND = NO

# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
# top of each HTML page. The value NO (the default) enables the index and
# the value YES disables it.

DISABLE_INDEX = NO

# This tag can be used to set the number of enum values (range [1..20])
# that doxygen will group on one line in the generated HTML documentation.

ENUM_VALUES_PER_LINE = 4

# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
# generated containing a tree-like index structure (just like the one that
# is generated for HTML Help). For this to work a browser that supports
# JavaScript and frames is required (for instance Mozilla, Netscape 4.0+,
# or Internet explorer 4.0+). Note that for large projects the tree generation
# can take a very long time. In such cases it is better to disable this feature.
# Windows users are probably better off using the HTML help feature.

GENERATE_TREEVIEW = NO

# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
# used to set the initial width (in pixels) of the frame in which the tree
# is shown.

TREEVIEW_WIDTH = 250

#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------

# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
# generate Latex output.

GENERATE_LATEX = NO

# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `latex' will be used as the default path.

LATEX_OUTPUT = latex

# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be invoked. If left blank `latex' will be used as the default command name.

LATEX_CMD_NAME = latex

# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
# generate index for LaTeX. If left blank `makeindex' will be used as the
# default command name.

MAKEINDEX_CMD_NAME = makeindex

# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
# LaTeX documents. This may be useful for small projects and may help to
# save some trees in general.

COMPACT_LATEX = NO

# The PAPER_TYPE tag can be used to set the paper type that is used
# by the printer. Possible values are: a4, a4wide, letter, legal and
# executive. If left blank a4wide will be used.

PAPER_TYPE = a4wide

# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
# packages that should be included in the LaTeX output.

EXTRA_PACKAGES =

# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
# the generated latex document. The header should contain everything until
# the first chapter. If it is left blank doxygen will generate a
# standard header. Notice: only use this tag if you know what you are doing!

LATEX_HEADER =

# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
# is prepared for conversion to pdf (using ps2pdf). The pdf file will
# contain links (just like the HTML output) instead of page references
# This makes the output suitable for online browsing using a pdf viewer.

PDF_HYPERLINKS = NO

# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
# plain latex in the generated Makefile. Set this option to YES to get a
# higher quality PDF documentation.

USE_PDFLATEX = NO

# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
# command to the generated LaTeX files. This will instruct LaTeX to keep
# running if errors occur, instead of asking the user for help.
# This option is also used when generating formulas in HTML.

LATEX_BATCHMODE = NO

#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------

# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
# The RTF output is optimised for Word 97 and may not look very pretty with
# other RTF readers or editors.

GENERATE_RTF = NO

# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `rtf' will be used as the default path.

RTF_OUTPUT = rtf

# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
# RTF documents. This may be useful for small projects and may help to
# save some trees in general.

COMPACT_RTF = NO

# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
# will contain hyperlink fields. The RTF file will
# contain links (just like the HTML output) instead of page references.
# This makes the output suitable for online browsing using WORD or other
# programs which support those fields.
# Note: wordpad (write) and others do not support links.

RTF_HYPERLINKS = NO

# Load stylesheet definitions from file. Syntax is similar to doxygen's
# config file, i.e. a series of assigments. You only have to provide
# replacements, missing definitions are set to their default value.

RTF_STYLESHEET_FILE =

# Set optional variables used in the generation of an rtf document.
# Syntax is similar to doxygen's config file.

RTF_EXTENSIONS_FILE =

#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------

# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
# generate man pages

GENERATE_MAN = NO

# The MAN_OUTPUT tag is used to specify where the man pages will be put.
# If a relative path is entered the value of OUTPUT_DIRECTORY will be
# put in front of it. If left blank `man' will be used as the default path.

MAN_OUTPUT = man

# The MAN_EXTENSION tag determines the extension that is added to
# the generated man pages (default is the subroutine's section .3)

MAN_EXTENSION = .3

# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
# then it will generate one additional man file for each entity
# documented in the real man page(s). These additional files
# only source the real man page, but without them the man command
# would be unable to find the correct page. The default is NO.

MAN_LINKS = NO

#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------

# If the GENERATE_XML tag is set to YES Doxygen will
# generate an XML file that captures the structure of
# the code including all documentation. Note that this
# feature is still experimental and incomplete at the
# moment.

GENERATE_XML = NO

# The XML_SCHEMA tag can be used to specify an XML schema,
# which can be used by a validating XML parser to check the
# syntax of the XML files.

XML_SCHEMA =

# The XML_DTD tag can be used to specify an XML DTD,
# which can be used by a validating XML parser to check the
# syntax of the XML files.

XML_DTD =

#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------

# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
# generate an AutoGen Definitions (see autogen.sf.net) file
# that captures the structure of the code including all
# documentation. Note that this feature is still experimental
# and incomplete at the moment.

GENERATE_AUTOGEN_DEF = NO

#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------

# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
# evaluate all C-preprocessor directives found in the sources and include
# files.

ENABLE_PREPROCESSING = YES

# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
# names in the source code. If set to NO (the default) only conditional
# compilation will be performed. Macro expansion can be done in a controlled
# way by setting EXPAND_ONLY_PREDEF to YES.

MACRO_EXPANSION = NO

# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
# then the macro expansion is limited to the macros specified with the
# PREDEFINED and EXPAND_AS_PREDEFINED tags.

EXPAND_ONLY_PREDEF = NO

# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
# in the INCLUDE_PATH (see below) will be search if a #include is found.

SEARCH_INCLUDES = YES

# The INCLUDE_PATH tag can be used to specify one or more directories that
# contain include files that are not input files but should be processed by
# the preprocessor.

INCLUDE_PATH =

# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
# patterns (like *.h and *.hpp) to filter out the header-files in the
# directories. If left blank, the patterns specified with FILE_PATTERNS will
# be used.

INCLUDE_FILE_PATTERNS =

# The PREDEFINED tag can be used to specify one or more macro names that
# are defined before the preprocessor is started (similar to the -D option of
# gcc). The argument of the tag is a list of macros of the form: name
# or name=definition (no spaces). If the definition and the = are
# omitted =1 is assumed.

PREDEFINED = FORCE_DOXYGEN

# If the MACRO_EXPANSION and EXPAND_PREDEF_ONLY tags are set to YES then
# this tag can be used to specify a list of macro names that should be expanded.
# The macro definition that is found in the sources will be used.
# Use the PREDEFINED tag if you want to use a different macro definition.

EXPAND_AS_DEFINED =

# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
# doxygen's preprocessor will remove all function-like macros that are alone
# on a line, have an all uppercase name, and do not end with a semicolon. Such
# function macros are typically used for boiler-plate code, and will confuse the
# parser if not removed.

SKIP_FUNCTION_MACROS = YES

#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------

# The TAGFILES tag can be used to specify one or more tagfiles.

TAGFILES =

# When a file name is specified after GENERATE_TAGFILE, doxygen will create
# a tag file that is based on the input files it reads.

GENERATE_TAGFILE =

# If the ALLEXTERNALS tag is set to YES all external classes will be listed
# in the class index. If set to NO only the inherited external classes
# will be listed.

ALLEXTERNALS = NO

# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
# in the modules index. If set to NO, only the current project's groups will
# be listed.

EXTERNAL_GROUPS = YES

# The PERL_PATH should be the absolute path and name of the perl script
# interpreter (i.e. the result of `which perl').

PERL_PATH = /usr/bin/perl

#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------

# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
# generate a inheritance diagram (in Html, RTF and LaTeX) for classes with base or
# super classes. Setting the tag to NO turns the diagrams off. Note that this
# option is superceded by the HAVE_DOT option below. This is only a fallback. It is
# recommended to install and use dot, since it yield more powerful graphs.

CLASS_DIAGRAMS = YES

# If set to YES, the inheritance and collaboration graphs will hide
# inheritance and usage relations if the target is undocumented
# or is not a class.

HIDE_UNDOC_RELATIONS = YES

# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
# available from the path. This tool is part of Graphviz, a graph visualization
# toolkit from AT&T and Lucent Bell Labs. The other options in this section
# have no effect if this option is set to NO (the default)

HAVE_DOT = NO

# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
# will generate a graph for each documented class showing the direct and
# indirect inheritance relations. Setting this tag to YES will force the
# the CLASS_DIAGRAMS tag to NO.

CLASS_GRAPH = YES

# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
# will generate a graph for each documented class showing the direct and
# indirect implementation dependencies (inheritance, containment, and
# class references variables) of the class with other documented classes.

COLLABORATION_GRAPH = YES

# If set to YES, the inheritance and collaboration graphs will show the
# relations between templates and their instances.

TEMPLATE_RELATIONS = YES

# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
# tags are set to YES then doxygen will generate a graph for each documented
# file showing the direct and indirect include dependencies of the file with
# other documented files.

INCLUDE_GRAPH = YES

# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
# documented header file showing the documented files that directly or
# indirectly include this file.

INCLUDED_BY_GRAPH = YES

# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
# will graphical hierarchy of all classes instead of a textual one.

GRAPHICAL_HIERARCHY = YES

# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
# generated by dot. Possible values are png, jpg, or gif
# If left blank png will be used.

DOT_IMAGE_FORMAT = png

# The tag DOT_PATH can be used to specify the path where the dot tool can be
# found. If left blank, it is assumed the dot tool can be found on the path.

DOT_PATH =

# The DOTFILE_DIRS tag can be used to specify one or more directories that
# contain dot files that are included in the documentation (see the
# \dotfile command).

DOTFILE_DIRS =

# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width
# (in pixels) of the graphs generated by dot. If a graph becomes larger than
# this value, doxygen will try to truncate the graph, so that it fits within
# the specified constraint. Beware that most browsers cannot cope with very
# large images.

MAX_DOT_GRAPH_WIDTH = 1024

# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height
# (in pixels) of the graphs generated by dot. If a graph becomes larger than
# this value, doxygen will try to truncate the graph, so that it fits within
# the specified constraint. Beware that most browsers cannot cope with very
# large images.

MAX_DOT_GRAPH_HEIGHT = 1024

# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
# generate a legend page explaining the meaning of the various boxes and
# arrows in the dot generated graphs.

GENERATE_LEGEND = YES

# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
# remove the intermedate dot files that are used to generate
# the various graphs.

DOT_CLEANUP = YES

#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------

# The SEARCHENGINE tag specifies whether or not a search engine should be
# used. If set to NO the values of all tags below this one will be ignored.

SEARCHENGINE = NO

# The CGI_NAME tag should be the name of the CGI script that
# starts the search engine (doxysearch) with the correct parameters.
# A script with this name will be generated by doxygen.

CGI_NAME = search.cgi

# The CGI_URL tag should be the absolute URL to the directory where the
# cgi binaries are located. See the documentation of your http daemon for
# details.

CGI_URL =

# The DOC_URL tag should be the absolute URL to the directory where the
# documentation is located. If left blank the absolute path to the
# documentation, with file:// prepended to it, will be used.

DOC_URL =

# The DOC_ABSPATH tag should be the absolute path to the directory where the
# documentation is located. If left blank the directory on the local machine
# will be used.

DOC_ABSPATH =

# The BIN_ABSPATH tag must point to the directory where the doxysearch binary
# is installed.

BIN_ABSPATH = /usr/local/bin/

# The EXT_DOC_PATHS tag can be used to specify one or more paths to
# documentation generated for other projects. This allows doxysearch to search
# the documentation for these projects as well.

EXT_DOC_PATHS =

+ 7
- 0
enet/LICENSE View File

@@ -0,0 +1,7 @@
Copyright (c) 2002-2012 Lee Salzman

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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include/enet/protocol.h \
include/enet/time.h \
include/enet/types.h \
include/enet/unix.h \
include/enet/utility.h \
include/enet/win32.h

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